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PipeFun

PipeFun

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       Rules of the game

There are two types of game: <Not closed pipeline> and <Closed pipeline>

Rules of the game in the <Not closed pipeline> type of game
Randomly shaped pieces of pipe fall from the top of the screen. The object is to connect them with other pieces so that they form a chain of four or more connected pipes. When such an event occurs, the pipes will explode and any pipes on top will fall to replace the spaces.
The falling pieces can be moved left or right and rotated anticlockwise and clockwise. Also, by using the down key, the piece can be sped along its way to the bottom of the screen.

As you progress through the levels, the pipes fall faster.
The falling pieces consists from two pipes.

Rules of the game in the <Closed pipeline> type of game
Randomly shaped pieces of pipe fall from the top of the screen. The object is to connect them with other pieces to try to create closed loop pipes. When such an event occurs, the pipes will explode and any pipes on top will fall to replace the spaces
The falling pieces can be moved left or right and rotated anticlockwise and clockwise. Also, by using the down key, the piece can be sped along its way to the bottom of the screen.

As you progress through the levels, the pipes fall faster.
The falling pieces consists from one pipe.

There are three additional modes of the game
- Bombs
- Timer
- Rising
Any mode you can enable or disable.

Description of the modes:
Bombs mode
Bomb is given when you removed five or more pipes simultaneously.
Five or six Pipes - Yellow Bomb
Seven or Eight Pipes - Green Bomb
nine or more Pipes - Red Bomb

Yellow Bomb destroys one pipe
Green Bomb destroys two pipes
Red Bomb destroys three pipes

The Bomb disappears when it touches with the borders of the playing area.

Timer mode
Time Counter appears in the bottom right of the screen with the initial value of three minutes and counts time backwards to zero.
The game is over when the time is over.

There are two ways to increase the time. The first is by removing the pipes. The more pipes removed, the more time you are given.

In the <Not closed pipeline> type of game:
Four Pipes - 3 seconds;
Five Pipes - 5 seconds;
Six Pipes - 6 seconds;
Seven Pipes - 10 seconds;
Eight Pipes - 12 seconds;
Nine Pipes - 14 seconds;
Ten Pipes - 17 seconds;
Eleven Pipes - 20 seconds;
Twelve or more Pipes - 30 seconds;

In the <Closed pipeline> type of game:
Five Pipes - 3 seconds;
Six Pipes - 4 seconds;
Seven Pipes - 6 seconds;
Eight Pipes - 8 seconds;
Nine Pipes - 10 seconds;
Ten Pipes - 12 seconds;
Eleven Pipes - 14 seconds;
Twelve Pipes - 16 seconds;
Thirteen Pipes - 18 seconds;
Fourteen Pipes - 20 seconds;
Fifteen or more Pipes - 25 seconds;

In addition, if a chain reaction occurs, which is when pipes that fall into spaces left by exploding pipes create an explosion of their own, bonus time are given.
Also you are given 15 seconds after each level.

Rising mode
When the Rising mode is enabled the Rising Counter appears in the bottom right of the screen with the initial value.

The Rising Counter is decreased by one every time your piece lands on another piece or the bottom of the playing area.
The Rising Counter is increased when the pipes are removed.

In the <Not closed pipeline> type of game:
Four Pipes - rising counter is not changed;
Five Pipes - rising counter is increased by one;
Six Pipes - rising counter is increased by two;
Seven Pipes - rising counter is increased by four;
Eight Pipes - rising counter is increased by six;
Nine or more Pipes - rising counter is increased by eight;

In the <Closed pipeline> type of game:
Two Pipes - rising counter is increased by three;
Three Pipes - rising counter is increased by four;
Four Pipes - rising counter is increased by fife;
Five Pipes - rising counter is increased by six;
Six Pipes - rising counter is increased by seven;
Seven Pipes - rising counter is increased by eight;
Eight Pipes - rising counter is increased by nine;
Nine Pipes - rising counter is increased by ten;
Ten Pipes - rising counter is increased by eleven;
Eleven Pipes - rising counter is increased by twelve;
Twelve Pipes - rising counter is increased by thirteen;
Thirteen Pipes - rising counter is increased by fourteen;
Fourteen Pipes - rising counter is increased by fifteen;
Fifteen or more Pipes - rising counter is increased by ;

But the Rising Counter can not be more than its initial value.
The Rising Counter is resetted to the initial value after each level.
When the Rising Counter has vanished one row of random pipes is added to the playing area and the Rising Counter is resetted to the initial value;


Difficulty
There are three levels of difficulty - Easy, Normal and Hard.
The harder the difficulty, the harder to create connected pipes.

 



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